![]() ![]() “The philosophy was always to lead with great gameplay and make sure that hundreds of millions of people can go through the whole campaign without any costs. Previously, Blizzard CEO Mike Ybarra defended the microtransaction systems in Diablo Immortal, stating that the “vast majority” of players don’t spend any money on the game. Thoroughly upset, jtisallbusiness mentioned in their video that they were considering bringing in attorneys to help iron out the business. If monetization were brought to Diablo 4, fans would fucking riot. The developer stated that it was “aware of the issue,” but nothing has been done since. Diablo is not a very monetize-able game blizzard only makes money on the initial sale, then has to keep incurring expenses by keeping servers open and releasing new seasonal content for no charge. Jtisallbusiness mentioned that they had requested help from Blizzard via their official forums and through Twitter, but the response they got was lacklustre. Players can spend real money on loot boxes in the game for a chance to win legendary items to increase that power level far beyond what they would obtain playing the game for free - and spending over $140,000 on a character will bring it beyond what other players can attain. ![]() We are aiming to bring epic Diablo gameplay to as many devices and players as possible. Picture: Blizzard Entertainmentĭiablo Immortal uses a matchmaking system that bases itself on your character’s power level. What devices does Diablo Immortal supportA. Having it all in a game that wants you to spend more might be a curse after all. ![]()
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